The method I refer to as multi-channel texturing takes advantage of the ability to have many different map channels (in other software, like Maya, these are referred to as UV-sets) for the same object, while it's material is made out of many maps mixed together using masks with these map channels. Multi-channel texturing - general idea, pros and cons My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips (Fig.01). The blood knight is the second of several characters I'm making and since he's the one who experiences the battle up close and personal, I've decided that with him I will try to push my methods and add lots of details such as dirt, scratches, stains, blood, decorations etc using a method I like to call "multi-channel texturing". Over the years I've learned and developed my own solutions and methods for complex texturing.
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